Ultima Online Pet Abilites

 

Armor Pierce

Description: Trains the creature in the Armor Pierce special move, causing increased damage while ignoring a portion of the target's resistance to damage.
Ability Type: Special Move
Training Cost: 100 Training Points
Mana Cost: 30
Damage: Normal Damage
Damage Type: Pet Damage Type
Proc/Spell/Replace: Replaces Next Attack
Stat Modifiers: Strength, Base Damage, Skills
Debuffs: Applies a debuff to the target causing a 10% increase in all damage received for 3 seconds.
Healing/Buffs: None
Journal Text: Text when hit: Your armor has been pierced!
Text when hit: Your attacker pierced your armor!
Text when debuff fades: Your armor has returned to normal.
Other Notes: Armor Pierce is a great support ability. The 10% damage increase applies to ALL sources of damage, including other players. It can be quite devastating when used in a group.

Pets Capable of Learning Armor Pierce
Bake Kitsune
Bake Kitsune (Legacy)
Bane Dragon
Blood Fox
Bull
Coconut Crab
Cold Drake
Crimson Drake
Cu Sidhe
Deathwatch Beetle
Dire Wolf
Dragon
Dragon (Legacy)
Dragon Wolf
Drake
Dread Spider
Dread Warhorse
Eowmu
Fire Beetle
Fire Steed
Frost Dragon
Frost Drake
Frost Mite
Frost Spider
Gallusaurus
Gaman
Giant Beetle
Grizzled Mare
Hell Hound
Hellcat
High Plains Boura
Hiryu
Hungry Coconut Crab
Iron Beetle
Ki-Rin
Lasher
Lava Lizard
Lesser Hiryu
Lion
Najasaurus
Nightmare
Nightmare (Legacy)
Ossein Ram
Phoenix
Platinum Drake
Raptor
Reptalon
Sabre-Toothed Tiger
Serpentine Dragon
Shadow Wyrm
Skeletal Cat
Skree
Stygian Drake
Triceratops
Triton
Tsuki Wolf
Unicorn
Vollem
Vollem (Legacy)
White Wyrm
White Wyrm (Legacy)
Wild Tiger
Wildfire Ostard
Windrunner
 

Legend

Description: The description of the ability as given in the training menu.
Ability Type: The Ability Classificatiion (Special Ability, Special Move, Area of Effect).
Training Cost: The cost (in Training Points) required for the pet to learn this ability.
Mana Cost: The mana cost of each use of the ability.
Damage: The observed Damage Range of the ability against a target with 0 Resists.
Damage Type:

The damage type of the ability:
Phsyical, Fire, Cold, Poison, Energy, or Direct.

Note: Direct damage (also "True" damage) ignores resists.

Proc/Spell/Replace: Denotes how the ability triggers.

Proc on Hit: A 'Proc on Hit' means the ability can trigger (proc) when your pet performs a normal melee hit.
Proc when Hit: A 'Proc when Hit' means the ability can trigger (proc) when your pet is hit by an attack.
Spell: A Spell means the pet will stop all other attacks in order to cast the ability.
Replace: Replace means when the ability is triggered it will replace the next melee attack.
Stat Modifiers: Do stats (such as Str, Int, or Base Damage) appear to affect the ability damage in any way.
Debuffs: Any Debuffs the ability applies
Healing: Any Healing the ability applies
Journal Text: Text that will appear in your journal if you are hit by this ability.
Other Notes: Any other notes or observations about the ability worth mentioning.