Ultima Online Pet Abilites

 

Aura of Energy

Description: Trains the creature in the Aura of Energy area effect, causing energy damage to nearby targets.
Ability Type: Area of Effect
Training Cost: 100 Training Points
Mana Cost: 20
Damage: 10 Damage to all enemies in a 5-tile radius, every 5 seconds.
Damage Type: Energy
Proc/Spell/Replace: Spell (Pulses when in Combat)
Stat Modifiers: None
Debuffs: None
Healing/Buffs: None
Journal Text: Text when hit: The creature's aura of energy is damaging you!
Other Notes: Each pulse of Aura of Energy costs mana.

Pets Capable of Learning Aura of Energy
Bake Kitsune
Bake Kitsune (Legacy)
Bane Dragon
Coconut Crab
Cold Drake
Crimson Drake
Cu Sidhe
Dragon
Dragon (Legacy)
Drake
Dread Spider
Dread Warhorse
Eowmu
Fire Steed
Frost Dragon
Frost Drake
Grizzled Mare
Hiryu
Ki-Rin
Lasher
Lava Lizard
Lesser Hiryu
Najasaurus
Nightmare
Nightmare (Legacy)
Ossein Ram
Phoenix
Platinum Drake
Reptalon
Serpentine Dragon
Shadow Wyrm
Skree
Stygian Drake
Triton
Tsuki Wolf
Unicorn
Vollem
Vollem (Legacy)
White Wyrm
White Wyrm (Legacy)
Wildfire Ostard
 

Legend

Description: The description of the ability as given in the training menu.
Ability Type: The Ability Classificatiion (Special Ability, Special Move, Area of Effect).
Training Cost: The cost (in Training Points) required for the pet to learn this ability.
Mana Cost: The mana cost of each use of the ability.
Damage: The observed Damage Range of the ability against a target with 0 Resists.
Damage Type:

The damage type of the ability:
Phsyical, Fire, Cold, Poison, Energy, or Direct.

Note: Direct damage (also "True" damage) ignores resists.

Proc/Spell/Replace: Denotes how the ability triggers.

Proc on Hit: A 'Proc on Hit' means the ability can trigger (proc) when your pet performs a normal melee hit.
Proc when Hit: A 'Proc when Hit' means the ability can trigger (proc) when your pet is hit by an attack.
Spell: A Spell means the pet will stop all other attacks in order to cast the ability.
Replace: Replace means when the ability is triggered it will replace the next melee attack.
Stat Modifiers: Do stats (such as Str, Int, or Base Damage) appear to affect the ability damage in any way.
Debuffs: Any Debuffs the ability applies
Healing: Any Healing the ability applies
Journal Text: Text that will appear in your journal if you are hit by this ability.
Other Notes: Any other notes or observations about the ability worth mentioning.