Ultima Online Pet Abilites


Vicious Bite

Description: Trains the creature in the Vicious Bite special ability, causing the creature to inflict a festering wound on approaching targets that does direct damage over time.
Ability Type: Special Ability
Training Cost: 100 Training Points
Mana Cost: 20
Damage: 0 Initial Damage
5 Damage after 60s
+5 Damage every 20s until 50 Damage
275 Damage over 200s
Damage Type: Direct
Proc/Spell/Replace: Procs on Hit
Stat Modifiers: None
Debuffs: Damage over Time
Healing/Buffs: None
Journal Text: Text when damage ticks: Your vicious wound begins to fester.
Other Notes: Note: Vicious Bite is locked behind the Poisoning skill.

The pet must innately have poisoning or poison damage in order to train Vicious Bite. You can also unlock the ability to train Vicious Bite by training the pet in the Poisoning Magical Ability.

Pets Capable of Learning Vicious Bite
Bake Kitsune
Bake Kitsune (Legacy)
Bane Dragon
Coconut Crab
Cu Sidhe
Dire Wolf
Dread Spider
Fire Beetle
Frost Drake
Frost Mite
Frost Spider
Giant Beetle
Grizzled Mare
Hungry Coconut Crab
Iron Beetle
Sabre-Toothed Tiger
Skeletal Cat
Stygian Drake
Tsuki Wolf
White Wyrm
Wildfire Ostard


Description: The description of the ability as given in the training menu.
Ability Type: The Ability Classificatiion (Special Ability, Special Move, Area of Effect).
Training Cost: The cost (in Training Points) required for the pet to learn this ability.
Mana Cost: The mana cost of each use of the ability.
Damage: The observed Damage Range of the ability against a target with 0 Resists.
Damage Type:

The damage type of the ability:
Phsyical, Fire, Cold, Poison, Energy, or Direct.

Note: Direct damage (also "True" damage) ignores resists.

Proc/Spell/Replace: Denotes how the ability triggers.

Proc on Hit: A 'Proc on Hit' means the ability can trigger (proc) when your pet performs a normal melee hit.
Proc when Hit: A 'Proc when Hit' means the ability can trigger (proc) when your pet is hit by an attack.
Spell: A Spell means the pet will stop all other attacks in order to cast the ability.
Replace: Replace means when the ability is triggered it will replace the next melee attack.
Stat Modifiers: Do stats (such as Str, Int, or Base Damage) appear to affect the ability damage in any way.
Debuffs: Any Debuffs the ability applies
Healing: Any Healing the ability applies
Journal Text: Text that will appear in your journal if you are hit by this ability.
Other Notes: Any other notes or observations about the ability worth mentioning.