Ultima Online Pet Abilites


Cold Wind

Description: Trains the creature in the Cold Wind special ability, causing the creature to breathe and icy wind around targets that causes cold damage over time.
Ability Type: Special Move
Training Cost: 100 Training Points
Mana Cost: 30
Damage: Minor Damage every second for 6 seconds
Damage Type: Cold
Proc/Spell/Replace: Procs on Hit
Stat Modifiers: None
Debuffs: Damage over Time
Journal Text: Text when hit: An icy wind surrounds you, freezing your lungs as you breathe!
Text when debuff fades: The icy wind dissipates.
Other Notes: The duration of Cold Wind will be refreshed if the ability triggers again before the first application wears off.

Cold Wind is a single target ability, it is not an AoE attack.

Pets Capable of Learning Cold Wind
Bake Kitsune
Bake Kitsune (Legacy)
Bane Dragon
Coconut Crab
Cold Drake
Crimson Drake
Cu Sidhe
Dragon (Legacy)
Dread Spider
Dread Warhorse
Fire Steed
Frost Dragon
Frost Drake
Frost Mite
Frost Spider
Grizzled Mare
Lava Lizard
Lesser Hiryu
Nightmare (Legacy)
Ossein Ram
Platinum Drake
Serpentine Dragon
Stygian Drake
Tsuki Wolf
Vollem (Legacy)
White Wyrm
White Wyrm (Legacy)
Wildfire Ostard


Description: The description of the ability as given in the training menu.
Ability Type: The Ability Classificatiion (Special Ability, Special Move, Area of Effect).
Training Cost: The cost (in Training Points) required for the pet to learn this ability.
Mana Cost: The mana cost of each use of the ability.
Damage: The observed Damage Range of the ability against a target with 0 Resists.
Damage Type:

The damage type of the ability:
Phsyical, Fire, Cold, Poison, Energy, or Direct.

Note: Direct damage (also "True" damage) ignores resists.

Proc/Spell/Replace: Denotes how the ability triggers.

Proc on Hit: A 'Proc on Hit' means the ability can trigger (proc) when your pet performs a normal melee hit.
Proc when Hit: A 'Proc when Hit' means the ability can trigger (proc) when your pet is hit by an attack.
Spell: A Spell means the pet will stop all other attacks in order to cast the ability.
Replace: Replace means when the ability is triggered it will replace the next melee attack.
Stat Modifiers: Do stats (such as Str, Int, or Base Damage) appear to affect the ability damage in any way.
Debuffs: Any Debuffs the ability applies
Healing: Any Healing the ability applies
Journal Text: Text that will appear in your journal if you are hit by this ability.
Other Notes: Any other notes or observations about the ability worth mentioning.