Ultima Online Publish 104 is bringing changes to the High Seas
including a new event called "Rising Tide".
Table of Contents
Preparing Your Ship
Piloting Your Ship and Finding Other Ships
Repairing Your Ship
Maritime Trade Cargo
To participate in the Rising Tide Event, you will need the High Seas expansion.
In addition, you will need to acquire the following:
- A Galleon class ship
- Tokuno Ship
- Acquired from the Zento Shipwright, or from the Sea Market for 150,002 Gold
- Has 5 Cannon Mount Points
- Can hold 16,000 Stones in the Cargo Hold
- Gargoyle Ship
- Acquired from the Sea Market for 200,002 Gold
- Has 7 Cannon Mount Points
- Can hold 12,000 Stones in the Cargo Hold
- Orc Ship
- Acquired from combining Ruined Orc Ship Pieces 1-8 (random reward from the Professional Bounty Hunter Quest)
- Has 7 Cannon Mount Points
- Does increased Cannon damage
- Can hold 14,000 Stones in the Cargo Hold
- Britannian Ship
- Acquired from the Britain Library Community Collection (10,000,000 Points)
- Can also be acquired from the Sovereign Store
- Has 9 Cannon Mount Points
- Can hold 28,000 Stones in the Cargo Hold
Tokuno Ship Gargoyle Ship
Orc Ship Britannian Ship
- Ship Cannons
- A Carronade or a Culverin can be crafted by a Blacksmith and are functionally identical
- Ship Cannons can be acquired from Cargo Holds of scuttled ships
- Cannon Ammunition
- Cannonball - Crafted by a Blacksmith, fires a single high-damage projectile against a Ship
- Grapeshot - Crafted by a Blacksmith, fires multiple low-damage projectiles that can hit a ship multiple times, and can damage the ship's crew.
- Ammunition is always in the Cargo Hold of scuttled ships, so plunder it!
- Powder Charge
- Can be Crafted by a Tailor (requires 1 Yard of Cloth and 4 Black Powder)
- Can be obtained from the Ship Painting (part of the King's Collection theme pack)
- Powder Charges are always available in the Cargo Hold of scuttled ships, so plunder it!
- Fuse Cord
- Can be Crafted by an Alchemist (requires 1 Black Powder, 1 Ball of Yarn, and 1 Potash)
- Fuse Cords are always available in the Cargo Hold of scuttled ships, so plunder it!
- A Torch
- You will need a lit Torch in order to fire your cannons. Torches can be acquired from a Provisioner.
- Note on Saltpeter
- Saltpeter is the most needed ingredient as it is required to craft Black Powder.
- Saltpeter can be mined from Niter deposits from within dungeons (luck improves the yield).
- Saltpeter can also be purchased from Alchemists at the Sea Market, Moonglow Docks, and Britain Docks
Preparing Your Ship
Before heading out into the High Seas to engage in Ship Combat, you need to prepare your Ship.
- Deploy your ship if you haven't done so already.
- Go to any shore with unobstructed water (docks are the easiest)
- Double-click the Ship Deed (or Ship Model if you acquired a second-hand ship)
- Choose a directional facing (this will depend on where you are deploying it)
- Position your ship in the water so it is unobstructed and click. If placement is valid your ship will appear, otherwise you will get an error that either indicates something is blocking the ship or the placement was too far away.
- Board Your Ship
- You can board and disembark ships by double-clicking on the Mooring Lines
- Place Your Cannons
- Make sure your ship is near shore or a dock
- Double-click your Carronade or Culverin deed and target an empty Weapon Pad to place your cannon
- Repeat for all the other Weapon Pads you want to arm (you do not need to arm every Weapon Pad)
Empty Weapon Pad Deployed Weapon Pad
- Add Munitions To Your Cannons
- Double-click a cannon to open up the new Cannon container
- Place a stack of Fuse Cords, Powder Charges, and Ammunition inside the Cannon Container
- You can also drop resources directly onto the Cannon to add them to the container
- When operating your Cannon, it will automatically pull resources from this container
- Prep Your Cannons
- Any worthy Seafaring adventurer should be ready for combat at all times!
- To control your Cannons, double-click on them and prepare them for firing by pressing the "Prep" button
- This will begin the automated Cannon preparation process, which will Charge, Load, and Prime the Cannon
You are now ready to head out onto the High Seas!
Piloting Your Ship and Finding Other Ships
Piloting your ship can be done a couple different ways.
- Direct Control
- To directly control your ship, double-click the Wheel on the ship to begin piloting
- You cannot pilot while mounted, so make sure to dismount first
- Right-click on the water in any direction to begin moving your ship
- If your destination is too far from your current heading, your ship will turn to face that direction
- Use closer and more precise mouse movements for finer control
- Tillerman Commands
- You can also issue verbal commands directly to your Tillerman
- This allows you to stay mobile on the deck of your ship, combat enemies, and man the cannons
- The commands are as follows:
- Forward - Moves you forward
- Back - Moves you backwards
- Left - Moves you directly left
- Right - Moves you directly right
- Forward Left - Moves you forward at an angle to the left
- Forward Right - Moves you forward at an angle to the right
- Back Left - Moves you backwards at an angle to the left
- Back Right - Moves you backwards at an angle to the right
- Stop - Stops all movement
- Turn Left - Turns your ship 90 degrees to the left
- Turn Right - Turns your ship 90 degrees to the right
- Turn Around - Turns your ship around 180 degrees
- You can also more precisely control ship movements by combining the above commands with the following speed controls:
- Slow <command> - Moves in the specified direction at a slower pace (i.e. Slow Left, Slow Back)
- <command> One - Moves a single tile in the specified direction (i.e. Left One, Forward One)
Now that you know how to pilot your ship, it's time to head out and find some Pirates to scuttle!
... Or Merchant ships to Pillage, if you prefer!
The easiest way to find ships is to use Ship Tracking. Ship Tracking is an innate ability you get when aboard a Galleon and does not require the actual "Tracking" skill.
- Ship Tracking
- While on your ship, say "Start Tracking" to bring up tracking arrows for any nearby ships
- If you do not see any arrows, then there are no ships nearby. Move to a new area and try again.
- Ship Tracking will track up to 5 ships in a 200 tile area
- Ship Tracking tracks ALL ship types in the area, including other player ships
Now follow your tracking arrows until you find a target you are happy with.
To engage in ship combat, you will want to decide how you are more comfortable fighting.
- Head On
- With this method, you typically only control the Bow Cannon (front), and point the Bow of your ship directly at your target (this can be the Front, Back, or Side) and just fire from the Single Cannon.
- With this method, you typically get close enough to your target to fire your Cannon(s), then retreat out of range to reload. This method can be safer, but is more time consuming.
- With this method, you typically approach the ship with your Port or Starboard side facing the side of your target. Positioning this way allows you to hit them with multiple cannons at once, for a much faster kill, but at a higher risk to yourself.
You will also want to grab the controls for all your cannons (or just the ones you plan to use), and move their gump somewhere convenient. I position mine to mirror the layout of the ship I am using:
Now approach your target and begin firing. If you are in proper range, you will see damage numbers appear from your target when you fire your cannons:
The Tokuno Ship, Gargoyle Ship, and Britannian Ship will do 5000 Damage per Cannonball.
The Orcish Ship will do 6500 Damage per Cannonball.
Dread Pirate Ships and Tokuno Merchant Ships will take around 70,000 points of damage before they are scuttled.
Gargoyle Merchant Ships take around 100,000 damage before they are scuttled.
Once you scuttle your target, you can board their ship by double-clicking on the Mooring Line on their ship.
Kill the Crew, Loot the Cargo Hold, and any ship deck containers for resources and a chance at Maritime Trade Cargo.
Plunderbeacons are a new stationary enemy ship/platform found on the High Seas.
They are heavily fortified with cannons on all sides, and are manned by 8 Orcish Crew.
The central beacon (the Lighthouse) is immune to all damage while the Orcish Crew are alive.
You will need some way to deal ranged damage to defeat the Orcish Crew, as there is no way to board the Plunderbeacon in order to fight in melee combat.
Once the Orcish Crew are defeated, position one of your ship cannons to be in range of the Lighthouse and begin firing on it.
The Lighthouse takes just over 65,000 points of damage before it is destroyed in spectacular fashion:
You can receive Maritime Trade Cargo from killing the Orcish Crew, and a Maritime Trade Cargo of Mythical quality after defeating the beacon.
Repairing Your Ship
If your ship takes too much damage in combat, it will become scuttled. When your ship is scuttled, it cannot move.
To repair your ship, you need to get it near the Shore. Luckily you can apply Emergency Repairs from the water, which will allow your ship to move extremely slow for several minutes.
To apply Emergency repairs, bring up the Context Menu for your Ship's Pilot:
To apply repairs of any kind, you need Boards and Cut Cloth in your inventory.
The minimum required for Emergency Repairs is 115 Cut Cloth and 45 Boards. This will give you 5 minutes of Emergency Repairs before the repairs give out. You can use more resources for more Emergency Repair time.
If you engage in any Ship Combat while under Emergency Repairs, the repairs will immediately give out.
Once you make it to the nearest shore, you can start applying Permanent Repairs to your ship through the context menu. You will need Boards and Cut Cloth to apply Permanent Repairs, the more you can carry at once, the more you will repair.
Repeat this process until your ship is 100% repaired.
Repair Your Cannons
Sometimes overlooked, but your Cannons will take damage as well. They will receive damage from enemy Cannon fire, and normal wear-and-tear from use.
If your cannon is destroyed, you lose all resources that are in its container.
To repair your cannon, you need Iron Ingots in your inventory. Similar to repairing your ship, you need to be near the shore to apply repairs to them. Bring up the context menu for each cannon and choose to repair it.
Repairs will take a couple hundred ingots at most, depending on the condition.
Now you can head on back onto the High Seas for revenge!
Having the repairs performed by a crafter (Carpentry and Tailoring) will reduce the amount of resources needed.
A GM Carpenter will reduce the amount of wood required by half. A GM Tailor will reduce the amount of cloth required by half.
The cargo hold of your ship acts as a Commodity Deed Box. The easiest way to get enough materials to your boat is to Deed it up first, then convert the Deed in your ship's cargo hold for use.
Ship's will require different amounts of resources to repair, depending on their damage and what type of ship it is.
The Tokuno Ship, for example, requires around 1600 Boards and Cloth to fully repair.
Maritime Trade Cargo
Maritime Trade Cargo are a new type of item available from various High Seas content, including:
- Dread Pirate Ship Crews (including the Dread Pirate)
- Dread Pirate Ship Cargo Holds
- Dread Pirate Ship Deck Chests
- Merchant Ship Crews
- Merchant Ship Cargo Holds
- Merchant Ship Deck Chests
- Plunderbeacon Crews
- Defeating the Plunderbeacon
- Sea Monsters in the Water (Sea Serpents, Kraken, Water Elementals)
These crates will be destined for a random town and can come in 4 different qualities:
Grandmaster, Exalted, and Legendary Quality Maritime Cargo Crates will randomly drop from the locations listed above.
Mythical Quality Maritime Cargo Crates only come from the defeat of a Plunderbeacon.
Maritime Trade Cargo can either be turned into a Town Trade Minister for City Loyalty and Treasury Gold, or they can be sold to a Pirate Merchant in Buccaneer's Den for Doubloons.
To turn in a Cargo Crate to a Town Minister, drop the Cargo onto the crate near the Trade Minister. Turning in the Cargo to a Town Minister will give Treasury Gold based on the Quality of goods and if the cargo was destined for that town or not. See the chart below for turn-in values.:
Maritime Cargo Crate City Treasury Values
||~150K to 190K Gold
||~500K to 600K Gold
||~70K to 80K Gold
||~250K to 300K Gold
The Pirate Merchant is in Buccaneer's Den near the Bank, and will purchase the Maritime Cargo Crate for Doubloons, depending on the Quality of goods in the crate.
Maritime Cargo Selling Value
||100 - 200
||500 - 600
||~1000 - 1100
||~10000 - 10100
Doubloons can be used to purchase special rewards from the Pirate Merchant in Buccaneer's Den. See reward table below:
|Wood Carving of [Ship's Name]
|Powder Monkey Reward Title
|Triton Statuette (unreleased)
The Shoulder Parrot is a statless shoulder-slot item. The parrot sits on your shoulder and is visible in the paperdoll. They can be dyed with Natural Dyes. The Grey part of the Parrot will take on the color of the dye.
When double-clicked, the parrot will fly around you. There is a 30 second cooldown on having your parrot fly around.
The Should Parrot will inherit the name of the player that purchases it.
Other characters can equip the Shoulder Parrot, but the name does not change.
Wood Carving of a Ship
The wood carving is a house deco item that has a randomly assigned ship name when you redeem it. You also have a rare chance for it to be named after yourself when you claim it.
The Triton Statuette will summon an instant-bond pet for you. You need GM Taming and High Seas in order to claim the statue and pet. The Triton is currently not yet available as a reward.
You can find the full spawn information for the Triton in the Bestiary here: Triton